Innovation requires a shift in mindset and action, sometimes taking you outside of your comfort zone. As you design a Learner-Active, Technology-Infused Classroom, you will no doubt find times that you are outside of your comfort zone. Your tendency might be to drop a structure that doesn’t seem to work for you or your students. Don’t do it!
In the game of tennis, players first played at the baseline. The ball would cross over the net, bounce in the court, and as it approached the back line, the player would hit it back. Over time, the game, and tennis racquet technology, evolved, and the net game was born. The player would run up to the net and hit the ball as it crossed, not waiting for it to bounce first. For some players, this was natural and comfortable. For others, being at the net was stressful, and they would begin to back up, fearing they would miss the ball. The problem is that if they backed up to just the middle of the court, they would find themselves in what tennis folks call “No-Man’s Land” (the center of the court between the net and the baseline.) The balls would bounce at their feet and they could not hit them.
In the Learner-Active, Technology-Infused Classroom, if teachers back up and drop a structure here and there, they end up in #LATIC No-Man’s Land. The classroom will not run as smoothly and the students may not achieve to the desired levels. The key is, you can’t drop a structure because each one has an important reason for being there, and the structures support one another. Take a look at the list below. This represents just some of the many structures that make the classroom work.
As you innovate, be sure to lean in, embrace the change, reflect and adjust, but keep moving forward. When something appears to not work, it’s usually because a structure or strategy is missing. Rather than reverting to former methods, find out what’s missing that needs to be added. Avoid No-Man’s Land! Innovate and change the world!