How do you create a culture of creativity and problem-solving while addressing all of the curriculum standards? As you may know about IDE Corp., we love using metaphors and similes to rethink “school” (e.g., “teacher as ferry; teacher as bridge”). So let’s consider the infinity pool: a swimming pool that gives the impression of endlessness and offers exploration while providing supportive boundaries.
The Learner-Active, Technology-Infused Classroom is all about Students Taking Charge, that is, having choice and voice within safe boundaries. Let’s break down some of the structures and strategies:
- Teachers consider the curricular standards and design a problem-based task students could accomplish if they mastered those standards. They design a rubric to provide students with clearly articulated expectations. Teachers present the task and rubric to students at the start of the unit, driving the learning! The task and rubric provide a certain set of boundaries, like a pool, to keep students safe within the realm of the curriculum (because, that is what’s expected in schools these days, unless you’re going rogue!).
- An activity list offers a variety of differentiated learning and practice activities to support students in mastering the curricular goals; however, students decide which to use, when to work on them, and with whom they will work. Students have a lot of choice and voice as they “swim” around the learning environment.
- Teachers facilitate learning, helping students make decisions about their learning paths, providing direct instruction, and probing thinking to move students to higher levels of understanding.
- Every Authentic Learning Unit (ALU) that begins with a task and rubric results in students’ demonstration of knowledge through the creation of some sort of product or performance. If the product or performance itself is not a part of the curricular goals, teachers should allow students to present in a variety of ways. For example, if you’re teaching poetry writing, students may be limited to writing a poem; but if you’re asking students to present a solution to designing a zoo habitat for an animal, you can allow them to present that through a written proposal, video, multimedia presentation, scale model, or any other means, because your curriculum is about habitats, not presentations.
The structures of the Learner-Active, Technology-Infused Classroom are what enable the freedom. Within those structures, students are empowered to explore, make decisions, be creative, and invent. Make your classroom a swimming pool, metaphorically speaking, that is. Change the world!